This gallery presents some of the work the team and I did for House of Ashes, the third game in the Dark Pictures Anthology.
I was responsible for taking these environments and props from block-out to final art, and level set dressing as part of a wider art team including VFX, Lighting and many others at Supermassive Games.
Dark Pictures Anthology: Little Hope
This gallery presents some of the work the team and I did for Little Hope, the second in the Dark Pictures Anthology.
I was responsible for taking these environments and props from block-out to final art, and level set dressing as part of a wider art team including VFX, Lighting and many others at Supermassive Games.
Dark Pictures: Man of Medan
This gallery presents some of the work the team and I did for Man of Medan, the first in the Dark Pictures Anthology.
I was responsible for taking these environments from block-out to final art, and level set dressing as part of a wider art team including VFX, Lighting and many others at Supermassive Games.
More available on my Artstation
https://www.artstation.com/artwork/XB83Vw
The Division - Level Artist
I worked on this title as a Junior Environment Artist, working predominantly as a level artist. My roles and responsibilities included:
- Level Artist on missions; Russian Consulate, Warrengate Power Plant, Grand Central and Subway Extension Morgue
- Level Optimisation
- Environment Artist on open world apartments
- Optimisation of game assets
- Bug Fixing
- Asset Creation
- Room data production
- Assisting lead artists with ad hoc tasks
Release Date: 8th March 2016
"Tom Clancy's The Division is an open world third-person shooter role-playing video game with survival elements developed by Ubisoft Annecy, Ubisoft Massive, Ubisoft Reflections, and Red Storm Entertainment for Microsoft Windows, PlayStation 4 and Xbox One. It was announced during Ubisoft's E3 2013 press conference, together with a seven-minute gameplay demo and is set to release on March 8, 2016."
The Inpatient
A Sony Playstation VR title released 2018
Working as part of the environment art team, I contributed towards prop creation, level dressing, optimisation and debugging.
Bravo Team
A Sony Playstation VR title released 2018
Working as part of the environment art team, I contributed towards prop creation, optimisation and debugging.