Summary
I am an environment artist, currently working with Supermassive Games.
Previously employed at Reflections: A Ubisoft Studio I contributed to the release of Tom Clancy's The Division. I performed a number of duties ranging from asset creation to debugging and optimisation, working as a level artist to produce bespoke game environments. Assisting the lead and senior artists to produce functioning environments and working directly with designers to balance game-play with visual aesthetics.
Software

Production Credits:
Bravo Team Supermassive Games (2018)
The Inpatient Supermassive Games (2018)
Tom Clancy's The Division Ubisoft (2016)