Summary 

I am an environment artist, currently working with Supermassive Games.

Recently employed at Reflections: A Ubisoft Studio where I contributed to the release of Tom Clancy's The Division. I performed a number of duties ranging from asset creation, scene composition to debugging and optimisation. I started my role as part of the asset creation team, gaining experience across multiple areas of environment creation. I was selected to join the mission team shortly after starting my contract, working as a level artist to produce bespoke game environments. My contribution as part of this team was assisting the lead and senior artists to produce environments, working directly with designers to balance game-play and visual aesthetics.

 

Software

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Production Credits: 

                          Bravo Team Supermassive Games (2018)

                          The Inpatient Supermassive Games (2018)

                          Tom Clancy's The Division Ubisoft (2016)