Summary 

I am an environment artist, currently working with Supermassive Games.

Previously employed at Reflections: A Ubisoft Studio I contributed to the release of Tom Clancy's The Division. I performed a number of duties ranging from asset creation to debugging and optimisation, working as a level artist to produce bespoke game environments. Assisting the lead and senior artists to produce functioning environments and working directly with designers to balance game-play with visual aesthetics.

 

Software

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Production Credits: 

                          Bravo Team Supermassive Games (2018)

                          The Inpatient Supermassive Games (2018)

                          Tom Clancy's The Division Ubisoft (2016)